KT: This game was very difficult to plan. The Senran Kagura series has traditionally been a game where parts of the story are presented in the form of cutscenes. Our story is much more action-oriented, however, and so was really difficult to realize.
KT: We incorporated many things into this game. One thing that I really wanted to express is that the Senran Kagura series has always been about the strength of female characters. Course, you can’t really capture the spirit of the series with just one female character. So, it was important that this time around we had 4 main characters. In additional to this, we had new elements, such as the introduction of jumping and reversing the gameplay, in order to depict the joy of playing the game in a variety of ways.
KT: After some perseverance, it actually finally came together. Especially when you encounter obstacles while building, such as not being able to use the same part twice, I know it gets frustrating and can get quite frustrating. I would like to express my gratitude to all of the regular staff members who helped me out. So, I hope that we can use the game as a medium to continue on with our efforts to make a good Senran Kagura game.
It is highly recommended that you experience this Senran Kagura in motion. You won't be able to understand the windmill jumps or wall punches without experiencing them first. Jumping into this has all the hallmarks of a Senran Kagura game. 7211a4ac4a