Suggestions are welcome and there are already some suggestions that have made it in to the manager!From small features such as always-expanded cards, all the way to larger features such as code-based profile exports.
In my recent article, How Microsoft Can Fix the Xbox 360 in 2011, I pointed out some shortcomings in Microsoft's video game console and provided suggestions for fixing these issues in the coming year. The biggest functional hole in the Xbox 360, I think, is the first one I mention in that article, the lack of true Xbox LIVE profile portability. That is, when you logon to a console with your Xbox LIVE profile, or gamertag, it pretty much locks that profile to the device. If you have two or more Xbox 360s (as I do), or want to use your profile at a friend's house, there's a fairly laborious and time-consuming process for getting all of yopur profile info on that new Xbox. And then, of course, you have to do it all over again when you go back to your own console.
A number of readers pointed out that Microsoft does, in fact, partially support what I'm looking for--a seamless way to move from Xbox to Xbox, taking your profile and all of its information with it--though it's current method isn't perfect. Still, it's an option and once you understand the trade-offs, you'll know enough to decide if you'd like to give it a try as well.
On a hard drive-equipped Xbox 360, you typically store your Xbox LIVE profile information--what you may consider to be your gamertag--on the hard drive. This makes sense: The hard drive has a lot of storage, and you will be associating a number of downloads--avatars, game add-ons, map packs, videos, and so on--with that profile. Plus, it's attached to the console and will travel around with the Xbox 360 if you move it. So it makes sense to keep everything together.
Interestingly, these storage devices can also be used by those with hard drive-based Xbox 360s. They can be used, among other things, for making your Xbox LIVE profile more portable. What you need to do is move your profile--and it is move, not copy, as it can only be in one place at a time, thanks to Microsoft's protective policies--from the console's hard drive to the MU or USB memory card.
This process is actually surprisingly easy and, as important, very quick: You just boot into the Xbox 360 Dashboard, insert the MU or key, navigate to My Xbox, System Settings, Memory, Hard Drive, Gamer Profiles, and then the name of your profile. Then, choose Move. The Dashboard will need to sign you out to perform this operation, and then will allow you select a device to which to move the profile. Choose the Memory Unit or USB key.
The biggest problem with utilizing removable storage for your Xbox LIVE profile is that it introduces a second storage device into the mix. So every single time you startup a game, it will ask you which storage device--the hard drive or USB memory key (or MU)--you want to use for game storage. And even if you choose one or the other the first time around, it will continue asking you, every single time you load each game. It's a monotonous extra step.
What this comes down to, then, is what is more important to you: the convenience of a portable profile or less of a hassle when you use your own console. If you really do need to move your profile around a lot, I say go for it. But if you don't, do what I'm going to do: Keep a USB key handy for this purpose and use it to temporarily store my profile only for those infrequent times when I do want to use a different console but still access my own profile. It's easy enough to move the content back and forth. And it's quick too.
XNA Game Studio 4.0 was released on September 16, 2010. It added support for the Windows Phone platform (including 3D hardware acceleration), framework hardware profiles, configurable effects, built-in state objects, graphics device scalars and orientation, cross-platform and multi-touch input, microphone input and buffered audio playback, and Visual Studio 2010 integration.
At the 2005 JavaOne trade show, it was announced that Sun Microsystems' Java cross-platform software environment would be included in all Blu-ray Disc players as a mandatory part of the standard. Java is used to implement interactive menus on Blu-ray Discs, as opposed to the method used on DVD-video discs. DVDs use pre-rendered MPEG segments and selectable subtitle pictures, which are considerably more primitive and rarely seamless. At the conference, Java creator James Gosling suggested that the inclusion of a Java virtual machine, as well as network connectivity in some BD devices, will allow updates to Blu-ray Discs via the Internet, adding content such as additional subtitle languages and promotional features not included on the disc at pressing time. This Java Version is called BD-J and is built on a profile of the Globally Executable MHP (GEM) standard; GEM is the worldwide version of the Multimedia Home Platform standard.
The BD-ROM specification defines four Blu-ray Disc player profiles, including an audio-only player profile (BD-Audio) that does not require video decoding or BD-J. All of the video-based player profiles (BD-Video) are required to have a full implementation of BD-J.
On November 2, 2007, the Grace Period Profile was superseded by Bonus View as the minimum profile for new BD-Video players released to the market. When Blu-ray Disc software not authored with interactive features dependent on Bonus View or BD-Live hardware capabilities is played on Profile 1.0 players, it is able to play the main feature of the disc, but some extra features may not be available or will have limited capability.
The Blu-ray Disc Association (BDA) created a task force made up of executives from the film industry and the consumer electronics and IT sectors to help define standards for putting 3D film and 3D television content on a Blu-ray Disc. On December 17, 2009, the BDA officially announced 3D specs for Blu-ray Disc, allowing backward compatibility with current 2D Blu-ray players, though compatibility is limited by the fact that the longer 3D discs are triple-layer, which normal (2D only) players cannot read. The BDA has said, "The Blu-ray 3D specification calls for encoding 3D video using the "Stereo High" profile defined by Multiview Video Coding (MVC), an extension to the ITU-T H.264 Advanced Video Coding (AVC) codec currently implemented by all Blu-ray Disc players. MPEG4-MVC compresses both left and right eye views with a typical 50% overhead compared to equivalent 2D content, and can provide full 1080p resolution backward compatibility with current 2D Blu-ray Disc players." This means the MVC (3D) stream is backward compatible with H.264/AVC (2D) stream, allowing older 2D devices and software to decode stereoscopic video streams, ignoring additional information for the second view. However, some 3D discs have a user limitation set preventing the disc from being viewed in 2D (though a 2D disc is often included in the packaging).
Modding games for game consoles is extremely difficult. However, Horizon is a tool for Windows that allows you to load modded Skyrim save files to your Xbox 360 user profile. These modded save files give you increased items, stats, weapons, and more. This wikiHow teaches you how to transfer modded Skyrim save files to your Xbox 360.
Hi Arjan. Great tool!I am doing an in-place upgrade of our RDS environment but it fails due to issues with user profiles/disks on migration. Anyways we run the UPDs on a network share located on the RDS broker. I am thinking to just set up a new broker but wondering if the new GUID will affect the upd disks and their mapping to the users or maybe have SID resolve error?
Structured light patterns are often used to compute the 3D shapes of objects, since they are deformed in accordance with the profile of the surface under investigation. Light patterns can be made of stripes (as in [39,40]) or points (see ), whose distribution in the camera image is preliminary determined with reference to a calibration plane. Each alteration of the target surface with reference to this plane returns a shift of the detected pattern, depending on the change of depth. The main limit of this technique resides in the mere indoor use, where fringes and spots are highly distinguishable. Outdoor application requires the use of coherent light, such as laser beams.
The novel design fixes new initial specifications. As a first step the setup has to be reduced in size to a maximum total length of 1 m, keeping the measurement resolution ΔρT,MAX to 10 mm at a maximum distance dMAX of 3 m. At the same time the PAR has to be improved reaching 25 profiles per second. These aspects imply the use of state-of-art devices, together with the redefinition of the design parameters, to fit the new requirements. 2b1af7f3a8